Serious Game Market Soars: Anticipated Valuation of US$ 33 Billion by 2033, Propelled by a Remarkable CAGR of 14.8%

Serious Game Market

The global serious game market size is predicted to exceed a valuation of US$ 8.3 billion in 2023. It is likely to hit a valuation of US$ 33.0 billion by 2033. The market is estimated to thrive at a CAGR of 14.8% from 2023 to 2033.

Positive user experiences and observable effects have emerged as serious games are employed more often in various sectors. Through the use of serious games, users—including students, staff, and patients—have reported more engagement, improved learning outcomes, and enhanced abilities. Because of these success anecdotes and endorsements, serious games are now more popular and in demand, boosting their market share.

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Key Takeaways from this Market:

  • The global serious game industry size developed at a CAGR of 18.2% from 2018 to 2022.
  • In 2018, the global market size stood at US$ 3.6 billion.
  • The global market size stood at US$ 7.0 billion in 2022.
  • The smartphone segment is projected to expand at a staggering 14.7% CAGR during the forecast period.
  • The simulation & training segment is predicted to thrive at a CAGR of 14.6% from 2023 to 2033.
  • The United States is likely to thrive at 13.5% CAGR during the forecast period.
  • Japan is predicted to expand at 15.1% CAGR from 2023 to 2033.
  • China is anticipated to register a 16.3% CAGR during the forecast period.
  • South Korea’s market size is predicted to expand at 15.3% CAGR during the forecast period.

Major Players in the Global Market:

  • Tencent Holdings Ltd.
  • SmileGate Inc.
  • Nexon Co. Ltd.
  • NetDragon Websoft
  • Designing Digitally Inc.
  • Diginext
  • CCS Digital Education Ltd.
  • Applied Research Associate Inc.
  • Grendel Games

Recent Developments Observed:

  • In February 2022, Wicket Labs, a provider of audience insights that enable clients to keep tabs on subscription and content metrics, announced that Brightcove Inc., the industry leader in business video, had acquired it. Brightcove Inc. received these audience analytics from Wicket Labs.
  • In May 2021, the National Cyber Security Centre (NCSC) introduced CyberSprinters. This brand-new educational game has the potential to be used to teach individuals about cyber security in clubs, youth organizations, and primary schools. The CyberSprinters is an interactive game primarily created for children between the ages of 7 and 11.

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Market Segmentation:

By Gaming Platform:

  • Smartphone
  • Console
  • PC
  • Others

By Application:

  • Simulation and Training
  • Research and Planning
  • Advertising and Marketing
  • Human Resources
  • Others

By Industry Vertical:

  • Education
  • Healthcare
  • Aerospace & Defense
  • Government
  • Retail
  • Media and Entertainment
  • Others

By Region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • The Middle East & Africa (MEA)

About Future Market Insights (FMI):

Future Market Insights, Inc. (ESOMAR certified, recipient of the Stevie Award, and a member of the Greater New York Chamber of Commerce) offers profound insights into the driving factors that are boosting demand in the market. FMI stands as the leading global provider of market intelligence, advisory services, consulting, and events for the Packaging, Food and Beverage, Consumer Technology, Healthcare, Industrial, and Chemicals markets. With a vast team of over 5000 analysts worldwide, FMI provides global, regional, and local expertise on diverse domains and industry trends across more than 110 countries.

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About the Author

Ronak Shah

Associate Vice President at Future Market Insights is deeply committed to uncovering actionable insights for consumer and food and beverage players. She brings a unique blend of analysis, industry trends, and consumer behavior to put data into perspective.

What she makes out of data becomes a delight to read. She has authored many opinions, including for publications like Process Industry Informer and Spinal Surgery News, as she understands the market pulse and consumers' shifting preferences.

She likes to bring experts to a roundtable to weigh the impact of a trend on an industry. Catch up with her discussion on the impact of AI in packaging.

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